Draeda
Online|2.24.64.52:3724

A Wurm Unlimited PvE Server & Community

OnlineStatus
2.24.64.52:3724Connect
β€”Players Online
PvEServer Type
The Cluster

Two Worlds

Draeda and Newshore are connected β€” sail between them and keep your character, your skills, and everything you have built.

Draeda

Home / login server

The original home server. Long-settled, heavily deeded, and the centre of the cluster.

Connect
2.24.64.52:3724
Players
β€”
Map size
4096 Γ— 4096
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Newshore

Connected world

The newer frontier server. Open land, fresh starts, and room to build something of your own.

Connect
Use the portal or sail from Draeda
Players
β€”
Map size
4096 Γ— 4096
View live map
Updates

Server Changelog

Admin

πŸͺ΅ NEW: Log Bins Sort by Quality

Every log bin can take a quality range, so fine wood stops blending into one pile.

  • A bin left blank takes any quality
  • A log goes to the first bin whose range covers it, then to a bin left on any
  • A log never lands in a bin its quality does not fit: with nowhere to go, the woodcutter holds it and its status names the quality
  • The profession window shows each bin's range on its own line

πŸͺŸ NEW: Bin Lists One Per Line

The profession window lists your chosen bins one per line, numbered in fill order. The old comma list ran off the window at four bins.

  • Every trade's bin lines read this way now, sprout bins and log bins included

πŸ”§ FIXED: Miner Pile Pickup

  • An ore or rock could pop back onto the ground after a miner picked up a pile. The pickup now takes it out of the pile too, so it stays in hand

Live on Draeda and Newshore.

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Admin

πŸ“œ SERVER UPDATE: September 27th

πŸͺ“ NEW: The Woodcutter Trade

Vassals have a new trade. Draw groves on your deed and the woodcutter works them end to end: fells the tree, chops it into logs, clears the stump, replants the tile and banks the logs.

  • Groves are squares or polygons drawn from the profession window, and every tile must be on your deed
  • Old trees only: it fells trees old enough to fall as a whole felled tree, oldest first. Fruit trees and trees with a wild hive are left alone
  • Every log lying in a grove gets picked up, piled or loose, whoever cut it
  • Rare logs are always mailed to you

🌱 NEW: Grove Replanting and Tree Farms

Each grove sets its own replant rules, and a woodcutter will not fell what it cannot replant.

  • Replant the same type as the tree cut, mixed from the sprouts in your bins, or one type you pick
  • No sprout, no fell: the replant sprout leaves your sprout bin before the first swing, so a grove is never left with a bare hole
  • A tree at sprouting age has its sprout picked before it falls, so the woodcutter carries a sickle beside the hatchet
  • Tree farm: bare tiles in the grove get planted too, when you turn it on
  • Oak and willow keep 2 tiles clear all round, corners included. A tree whose replant would crowd them is left standing
  • Owed replants and stumps survive the night, a restart and even a trade switch
Admin

πŸ”₯ NEW: Vassal Smelters

A second new trade. The smelter carries ore from its ore bins to your smelters and forges, lights them, keeps them fuelled and banks the finished lumps.

  • You pick the ore: one ore of your choice, or leave it on any ore and it works through whatever the bins hold
  • Your own work is safe: it only moves ore it loaded itself, so anything you have in the same smelter is left alone, through restarts too
  • Out of fuel: it stops and stays stopped until the fuel bin is stocked, instead of loading up and stopping again
  • Smelting trains no skill: the game gives none for it, same as when you smelt yourself

⛏️ NEW: Miners Can Hunt Stone Veins

Choose Ore now lists slate, marble, sandstone and rock salt next to the metal ores. The pick is one vein type at a time, and the Any Ore button is gone.

πŸͺŸ NEW: Simpler Vassal Windows

  • Choose Job: a product list with a metal list under it, instead of one row per job and metal
  • Change Profession: its own window, and every bin and station choice opens in its own small window with Save and Back
  • Sorting: every list runs A to Z

πŸ”§ FIXED: Vassal Status Tells the Truth

A working miner or gardener read "Idle" the whole time it worked, and a vassal stopped for a full bin or a broken station said "out of materials". Status now says what the vassal is doing, and "Stopped:" with the real reason when it halts.

πŸ”§ FIXED: No Tools Carried Around

Vassals used to walk around holding whatever the game put in their hands at spawn, a sickle for example. Hand items now go back in the pack and only show while in use.

Live on Draeda and Newshore.

Admin

πŸ“œ SERVER UPDATE: September 26th

πŸ”¨ NEW: Vassal Blacksmiths

A new trade. The blacksmith turns metal lumps into large and small nails, rivets, hooks, wires, iron ribbon and fence bars, and banks what it makes. You give it a forge, a large anvil and a fuel bin, and it runs the fire itself.

  • Any forge works: stone, sandstone, slate, rendered and Draedric forges all count
  • Fuel: peat first, then wood scrap and logs. Planks are never burned
  • Hot stock: the forge stays loaded with heating lumps and the smith works the hottest, so one heat lasts many crafts
  • Job switch keeps the heat: changing the job within the same metal leaves the hot lumps in the forge instead of banking them cold and starting over
  • Upkeep: it repairs the forge and large anvil as they wear, or you can choose to do that yourself and it stops and tells you when a station needs work

⛓️ NEW: Chain Links and Metal Sheets

Two more blacksmith jobs. Large chain links are made on the large anvil, and metal sheets come in iron, steel, copper, tin, lead, silver and gold.

  • Chain fences: stone and slate chain fences take six links each
  • Colossi: the colossi take gold, silver and copper sheets
Admin

πŸͺŸ NEW: Vassal Windows

  • Refresh button on every vassal window
  • Help button that opens the page for that vassal's own trade
  • New vassals stay at home by default
  • A gardener with nothing to do heads home instead of standing mid-run

πŸ‘Ύ NEW: Five Creatures Join the Void Spire

The Void Scourge, the Void Cthonian, the Shadow Agent, the Shadow Warrior and the Wretched Warlord. They are placed by GMs for now, none spawn in the wild.

  • All six void creatures, the Spire of the Void included, are aggressive and hunt. The void family fights at or above troll level, and the Warlord is the hardest of the pack
  • Butchering yields named meat on all six: meat, human on the shadows and meat, humanoid on the void family
  • Corpses lie down, the see-through holes are gone, faces are clean up close and at a distance, and every spawn is the right height (Shadows exactly player height, Scourge a head taller)
  • Every creature has its own icon in the combat window

🎁 FIXED: Daily Gift Boxes

  • Vassals, companions and other hired helpers no longer get the daily gift box nobody could ever open. Real players still get theirs as always
  • The "inventory is too full" gift alert no longer shows a broken character

πŸ”§ FIXED: Server Freezes

  • A wandering creature walled in on every side could hang the whole server for everyone. It can't anymore
  • A dropped connection could silently stop the server sending to everyone else online. That leak is closed

Live on Draeda and Newshore.

Admin

πŸ“œ SERVER UPDATE: September 25th

🌿 NEW: Vassal Gardeners Grow Herbs and Spices

Gardeners now pick ready herbs and spices from your planter racks, and can plant them too.

  • Rack plans: set what each rack grows, from the 17 herbs and spices a pot can really grow
  • Planting is a new switch, off by default since it spends your herbs
  • Whole plants are picked for seed when the bins hold none
  • Rare finds are always mailed to you

🧺 NEW: Idle Vassals Farm or Garden

Masons, carpenters and potters can farm, garden or both while they wait for material, then go straight back to their trade the moment material returns.

  • With both picked, they follow whichever has work
  • The ledger keeps showing their real trade

πŸ“‹ NEW: Every Trade Remembers Its Setup

Switching a vassal's trade and back keeps the recipe, ticks, fields, ore and bins that trade was given.

  • What the vassal carries banks into the right bins on the switch
  • Crafters now work at their bins: Set Work Here is gone for mason, carpenter and potter (Mine from here stays for miners)

⛏️ NEW: Miners Dig Only What You Pick

Mine ore now strikes only plain rock and the ore you chose. Slate, marble and other veins are left standing, not dug through.

  • This vein only (on by default): works one vein and stops when it is empty
  • No ore picked means the miner waits instead of mining anything
  • Full storage parks the miner at home instead of endless bin trips
  • Ore and work spot changes take effect at once

πŸ›‘οΈ NEW: Vassal Gear Upkeep

Worn armour and clothing is replaced at 90 damage with a fresh piece of the same kind and quality.

  • Enchanted pieces and worn containers are never swapped
  • Rarity carries over
  • Every trade swaps a tool at 90 damage before it breaks
Admin

πŸ“œ SERVER UPDATE: September 24th

# βš”οΈ Warband 1.0: Teams, Complete

πŸŽ‰ Warband is out of alpha! The whole team system is done: form a team, run it, travel together, and clear dungeons side by side.

πŸ›‘οΈ Run your team from the frames

Right-click the team frames and you'll find two menus:

πŸ†• Warband: settings, dungeons, teleport, summon and help

πŸ†• Team: leaders can Remove a member or Make leader on anyone's row. Your own row lets you Leave, or Disband if you lead

βœ… Every membership change asks you to confirm first, and the whole team gets told what happened

πŸ’¬ New chat commands

/wbleave: leave your team

/wbkick <name>: remove a player (leader only)

/wblead <name>: pass leadership (leader only)

/wbdisband: disband the team (leader only)

/wbtp <name>: teleport to a teammate by name

πŸ“– Warband Help

πŸ†• #wb help opens the full manual in-game: forming and inviting, both menus, every command, windows and toggles. It's also at the bottom of the Warband menu.

🐾 Spot the companions

πŸ†• New setting (off by default): Show others' companions nearby adds a Nearby window listing other players' companions around you, each labeled with its owner.

πŸ”§ Fixes

βœ… No more ghost team frames. Log back in without a team (or get kicked, or the team disbands) and the window closes within a second

βœ… The leader ⭐ now moves right away when leadership changes

βœ… Left-clicking a frame does nothing on purpose, so a stray click can never switch your combat target. Right-click has everything

πŸ“₯ Client mod users: grab warbandclient 1.0 from the client download page to get the new menus and windows. The team browser (#wb) still works on vanilla clients.

Admin

πŸ“¦ FIXED: Bins

  • No more tents and compasses in your bins: a new vassal's starter kit is cleared the moment it appears, and bins only take what belongs in a bin
  • Full bins spill to the next bin: farmers and gardeners used to overfill the first bin and never touch the second. When every bin is full you get one message
  • Bin lists survive a restart, including every overflow bin
  • "None" stays None: a vassal set to no profession came back after a restart as a mason and used up your rock. It now stays put and keeps every trade's bins

Draeda and Newshore.

Chronicles

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Why Draeda

Forge Your Legend

βš”οΈ

PvE Sandbox

Build, craft, and explore in a peaceful environment. Shape the world with your own hands.

πŸ› οΈ

100+ Custom Mods

A curated collection including server-exclusive work. Quality of life meets adventure.

🏰

The People's Server

Community-driven development where players shape the server's future. Active staff, no drama.

Dungeons & Islands

Custom DLC dungeons and islands that give players adventure, puzzles, skill and rewards.

πŸ‰

Unique Content

Custom events, treasure hunts, and community content that keeps the world alive.